Lower resist caps out at level 25 with 150% reduction, meaning no matter the point investment after that it will never get higher. This makes conviction a very useful skill for both groups, and for Paladin builds utilizing Vengeance, such as a Vindicator. All other skills, like Cold Mastery, cannot affect a monster whose immunity is 100% or greater. Together with the Necromancer's Lower Resist, they are the only two skills in the game capable of breaking an Elemental immunity, which means lowering a monster below 100% resist. Might (1), Thorns (6), Holy Fire (6), Holy Freeze (18), Sanctuary (24)Ĭonviction reduces the defense of nearby monsters, but it is almost exclusively used for it's ability to also lower the Fire, Cold and Lightning resistance of monsters as well. So 110-11% = 99%.Reduces enemy Defense and the Resistances of monsters. 54% didn't work to break the immunity sce it would be -10% and 110 -10 is still 100.īut -56% worked which would be -11%. Let's assume the monster has 110 lightning res. Or MAYBE what we were told is not correct (any more) and breaking immunities still is at 1/5th which would make sense in this case. That is a weird value - the monster would have 127 lightning res? I continued testing and you need -56% to break them which is lvl 23 Conviction but then they probably still have 99% lightning res unless you have gear with -lightning res. In cold plains when you go into the cave level 1 there are hungry dead which cannot be broken with -50%. I just did a test in single player and I can confirm what you say. Since according to this list the only monster with more than 120 lightning res is a Megademon you should in theory break all lightning immunes if you have -50% all resistances. (Diablo_II)#Immunities_in_Hell#Immunities_in_Hell) So your -50% should become -25% on an immune. From what we know for breaking immunities in PD2 the -res is halved (1/2) instead of 1/5.
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